pub fn clean(
commands: Commands<'_, '_>,
bbn: ResMut<'_, BevyBlockNeurons>,
blob_q: Query<'_, '_, Entity, With<Blob>>,
collider_q: Query<'_, '_, Entity, (With<ColliderFlag>, Without<Wall>)>,
joint_q: Query<'_, '_, Entity, With<ImpulseJoint>>,
input: Res<'_, Input<KeyCode>>
)
Expand description
despawn all the entities relate to blob
clean resources