basic implementation of blob (an individual virtual creature) and its builder
all implementation about neural networks
Some bevy componets don’t belongs to any module
all the consts
update simulation once each frame, entrance of the entire contorl flow of the project
Graphics, Diagnostics, Framerates, Cameras
Import and Export the simulation, generate checkpoints
logger script,
provide macros to log informations (basically training process) into logfile.
all implementations relate to mutation
implementations about physical world